Mac ICARUS (Jedi Academy) script compiler updated again

v0.6 of the mac script compiler has followed rather quicker than I'd been planning - it should fix a small bug where scripts compiled on PPC macs are completely broken, and can be found as before in the Tools section.

Mac ICARUS (Jedi Academy) script compiler updated

I've released v0.5 of the mac Jedi Academy script compiler, you can get it from the Tools section. It needs OS X 10.4 or greater, and should work on both intel and PPC macs. It should work much better than the old version since it's been remade using proper Raven code from the Star Trek: Elite Force SP SDK.

NetRadiant

NetRadiant is an updated version of GtkRadiant 1.5. You can get an intel OS X version from the NetRadiant site, http://icculus.org/netradiant/, or there's a universal binary version that you can get from http://ingar.satgnu.net/gtkradiant/index.html#osx.

Jedi Academy Map .map files

Here are the .map files for my two Movie Battles II maps: Doomgiver and Raxus.
Feel free to do anything with either of them.

Running Quake 3 engine games on a MacBook

If you're having problems running a Quake 3 engine game on a MacBook (if it makes a strange buzzing noise when it's starting up), try putting this autoexec.cfg into your base/baseq3/etmain/whatever it's called folder.

Mac ICARUS (Jedi Academy) script compiler

I've released v0.2 of my Jedi Academy script compiler, you can get it from here. It needs OS X 10.4 or greater.

Syndicate content