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WiP - City (For lack of a better name)
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PostPosted: Mon Jul 10, 2006 9:13 pm 
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Joined: Fri Feb 11, 2005 7:41 pm
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Location: Harrogate, England
Well, when I come up with a better name I'll have Red change it... Anyway, on to the map. I only started this a couple of days ago including planning, so expect too much. The theme of this map is basically a blend of various modern cities. It has all the ameneties you would expect, such as offices, appartments (or flats if you speak real english!) shops and all that. I'm paying special attention to giving it a lived-in feel. The map is set at night, with only the windows and street lights illuminating it, as well as a dark blue-ish glow in the unlit areas. I don't have any screenshots right this second, but I'll post them very soon.

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WiP - City (For lack of a better name)
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PostPosted: Mon Jul 24, 2006 12:35 pm 
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http://server6.theimagehosting.com/imag ... 05.6e6.png
http://server6.theimagehosting.com/imag ... 06.94b.png
http://server6.theimagehosting.com/imag ... 07.118.png
http://server6.theimagehosting.com/imag ... 08.b59.png
http://server6.theimagehosting.com/imag ... 09.889.png
http://server6.theimagehosting.com/imag ... 10.57b.png
http://server6.theimagehosting.com/imag ... 11.7c7.png

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WiP - City (For lack of a better name)
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PostPosted: Mon Jul 24, 2006 12:42 pm 
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Location: Harrogate, England
1. Entrance to shopping centre
2. Outdoor cafe in square
3. Office block entrance in square
4. Top down view of square
5. Inside entrance of shopping centre
6. Shopping centre interior
7. Shopping centre cafe

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WiP - City (For lack of a better name)
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PostPosted: Sat Aug 05, 2006 9:38 pm 
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Joined: Fri Feb 11, 2005 7:41 pm
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Errr, feel free to comment on it...

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WiP - City (For lack of a better name)
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PostPosted: Sun Aug 06, 2006 6:16 pm 
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I clicked a few links and got nothing to load, not to mention its lpoading really slow for nothing to even show up.

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WiP - City (For lack of a better name)
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PostPosted: Sun Aug 06, 2006 9:25 pm 
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Hmmm, it's a bit slow, but it loads alright for me. :?

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WiP - City (For lack of a better name)
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PostPosted: Sun Aug 06, 2006 9:56 pm 
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alright a few seem to be loading. Takes a long time tho. My first glance says taht you need to work on the textureing. The geometry is fairly simple and basic, but formed properly... however often the textures *such as the ground* dont seem to fit and tile badly.

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WiP - City (For lack of a better name)
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PostPosted: Mon Aug 07, 2006 2:29 pm 
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Do you mean the ground in the main square, or inside a building? The texture on the square looks fine ingame, it's supposed to be like large paving stones.

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WiP - City (For lack of a better name)
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PostPosted: Tue Aug 08, 2006 8:19 am 
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yeah but the pattern of the s tones repeat the same pattern and it ... well kills the effect.

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WiP - City (For lack of a better name)
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PostPosted: Tue Aug 08, 2006 12:27 pm 
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Hmm, I see what you mean. I'll have a look into that.

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WiP - City (For lack of a better name)
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PostPosted: Mon Sep 04, 2006 5:28 pm 
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I like it, but it seems a bit empty to me. Example: The last photo shows a large barren area with no features, and then a couple of coffee tables and such. I think that if you added practical areas to camp, snipe, and hide, then it would be miles better.


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WiP - City (For lack of a better name)
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PostPosted: Tue Sep 05, 2006 8:15 pm 
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Yeah, I'm putting in stalls, tables and other extra features throughout sections of the map. There's one thing I can't explain: The bridges in the shopping centre? In radaint they look fine, but in-game they have gaps in them, as if it was using an invisible texture. This is happening in other areas too. Is it to do with using the test compile mode?

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