SKINNING AND PK3 BASICS
Let's start off with skinning. Mostly this will just be a case of explaining where the relevant files can be found and how to make the pk3. There are various skinning tutorials on JKHub which go into more detail for specific aspects of skinning.
The skin I'll make in this tutorial will be a jedi with a shadowtrooper force crystal.
TextEditor other text editor
- Image editor such as
- Archive browser such as
Zipeg(optional, but recommended)
USEFUL TOOLS NOT AVAILABLE ON OS X
EXTRACTING THE FILES NEEDED
WITHOUT AN ARCHIVE BROWSER
Firstly, create a folder called
models somewhere. Create a folder called
players inside it.
You'll have to extract the whole of the assets files, which will take a little longer. Find your
assets1.pk3 file in your
base folder. All of the models and skins in the game are contained in this file. If you have an unarchiver other than the default one, you can probably just extract
assets1.pk3 straight away. Unfortunately, to use built-in unarchiver you should (temporarily!) rename
assets1.pk3 to something like
assets1.zip. Extract it, then rename it back if necessary.
models/players/ inside the extracted folder. This is where all of the skins and player models can be found. Find the
shadowtrooper folders, and copy them into the
players folder you created earlier.
WITH AN ARCHIVE BROWSER
This is much easier! Open
assets1.pk3 up in your archive browser of choice. Navigate to
models/players/. This is where all of the skins and player models can be found. Find the
shadowtrooper folders. With some archive browsers you can just extract these straight to a
players folder as above. With
Zipeg, select the two folders, make sure you have the destination folder set up properly, and hit extract.
Whichever method you used for extracting the files, you should now have a folder setup something like this:
THE .SKIN FILE
Firstly, let's rename the
jedi folder to
shadowjedi. Open up the
Since this skin won't have team support, you can happily delete the following files in the
shadowjedi folder - they're not needed by the default skin:
model_blue.skin model_jk2.skin model_master.skin model_red.skin face_02.jpg face_master.jpg head_02.jpg head_master.jpg icon_blue.jpg icon_j2.jpg icon_red.jpg j2_basic_hand.jpg j2_boots_hips.jpg j2_legs.jpg j2_torso.jpg legs_blue.jpg legs_master.jpg legs_red.jpg torso_blue.jpg torso_master.jpg torso_red.jpg
Open up the
model_default.skin file in the
shadowjedi folder in
TextEdit or your favourite text editor. This tells the game which images or shaders to apply to the model (and where).
In your text editor do Find and Replace… to replace all occurrences
/shadowjedi/ so that the skin is pointing at the right images. Save
shadowjedi skin isn't any more like a shadowtrooper than the regular
jedi skin. Time to do something about it!
SOME VERY MINOR IMAGE EDITING
torso.jpg in the
shadowjedi folder in your favourite image editor. Also open
accessories.jpg from the
torso.jpg is the image that is applied to the arms and torso of the model.
Copy the force crystal part from
accessories.jpg and clean it up a bit. You'll end up with something like this:
torso.jpg with your changes. If you want, you can also edit the
icon_default.jpg file. Feel free to delete the
shadowtrooper folder too now, you won't need it anymore.
MAKING A PK3
Now, control- or right- click on the
models folder. Hit Compress "models", and it will make a file called
models.zip. Rename that to
shadowjedi.pk3, making sure that there isn't still a hidden
.zip extension. You could also use an alternative archiver if you have one for this.
Put it in your base folder, and start up multiplayer.
Your icon should show up in the list. There! Now you've made a skin.